Uses of Class org.apache.commons.math3.geometry.euclidean.threed.FieldVector3D (Apache Commons Math 3.6.1 API)

## Uses of Class
org.apache.commons.math3.geometry.euclidean.threed.FieldVector3D

- Packages that use FieldVector3D
  Package | Description
  --- | ---
  org.apache.commons.math3.geometry.euclidean.threed | This package provides basic 3D geometry components.

- - ### Uses of FieldVector3D in org.apache.commons.math3.geometry.euclidean.threed

    Methods in org.apache.commons.math3.geometry.euclidean.threed that return FieldVector3D
    Modifier and Type | Method and Description
    --- | ---
    `FieldVector3D<T>` | FieldVector3D.`add(double factor, FieldVector3D<T> v)` Add a scaled vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(double factor, Vector3D v)` Add a scaled vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(FieldVector3D<T> v)` Add a vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(T factor, FieldVector3D<T> v)` Add a scaled vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(T factor, Vector3D v)` Add a scaled vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(Vector3D v)` Add a vector to the instance.
    `FieldVector3D<T>` | FieldRotation.`applyInverseTo(FieldVector3D<T> u)` Apply the inverse of the rotation to a vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldRotation.`applyInverseTo(Rotation r, FieldVector3D<T> u)` Apply the inverse of a rotation to a vector.
    `FieldVector3D<T>` | FieldRotation.`applyInverseTo(Vector3D u)` Apply the inverse of the rotation to a vector.
    `FieldVector3D<T>` | FieldRotation.`applyTo(FieldVector3D<T> u)` Apply the rotation to a vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldRotation.`applyTo(Rotation r, FieldVector3D<T> u)` Apply a rotation to a vector.
    `FieldVector3D<T>` | FieldRotation.`applyTo(Vector3D u)` Apply the rotation to a vector.
    `FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v)` Compute the cross-product of the instance with another vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the cross-product of two vectors.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v1, Vector3D v2)` Compute the cross-product of two vectors.
    `FieldVector3D<T>` | FieldVector3D.`crossProduct(Vector3D v)` Compute the cross-product of the instance with another vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(Vector3D v1, FieldVector3D<T> v2)` Compute the cross-product of two vectors.
    `FieldVector3D<T>` | FieldRotation.`getAxis()` Deprecated. as of 3.6, replaced with `FieldRotation.getAxis(RotationConvention)`
    `FieldVector3D<T>` | FieldRotation.`getAxis(RotationConvention convention)` Get the normalized axis of the rotation.
    `FieldVector3D<T>` | FieldVector3D.`negate()` Get the opposite of the instance.
    `FieldVector3D<T>` | FieldVector3D.`normalize()` Get a normalized vector aligned with the instance.
    `FieldVector3D<T>` | FieldVector3D.`orthogonal()` Get a vector orthogonal to the instance.
    `FieldVector3D<T>` | FieldVector3D.`scalarMultiply(double a)` Multiply the instance by a scalar.
    `FieldVector3D<T>` | FieldVector3D.`scalarMultiply(T a)` Multiply the instance by a scalar.
    `FieldVector3D<T>` | FieldVector3D.`subtract(double factor, FieldVector3D<T> v)` Subtract a scaled vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(double factor, Vector3D v)` Subtract a scaled vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(FieldVector3D<T> v)` Subtract a vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(T factor, FieldVector3D<T> v)` Subtract a scaled vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(T factor, Vector3D v)` Subtract a scaled vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(Vector3D v)` Subtract a vector from the instance.

    Methods in org.apache.commons.math3.geometry.euclidean.threed with parameters of type FieldVector3D
    Modifier and Type | Method and Description
    --- | ---
    `FieldVector3D<T>` | FieldVector3D.`add(double factor, FieldVector3D<T> v)` Add a scaled vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(FieldVector3D<T> v)` Add a vector to the instance.
    `FieldVector3D<T>` | FieldVector3D.`add(T factor, FieldVector3D<T> v)` Add a scaled vector to the instance.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`angle(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the angular separation between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`angle(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the angular separation between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`angle(FieldVector3D<T> v1, Vector3D v2)` Compute the angular separation between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`angle(Vector3D v1, FieldVector3D<T> v2)` Compute the angular separation between two vectors.
    `FieldVector3D<T>` | FieldRotation.`applyInverseTo(FieldVector3D<T> u)` Apply the inverse of the rotation to a vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldRotation.`applyInverseTo(Rotation r, FieldVector3D<T> u)` Apply the inverse of a rotation to a vector.
    `FieldVector3D<T>` | FieldRotation.`applyTo(FieldVector3D<T> u)` Apply the rotation to a vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldRotation.`applyTo(Rotation r, FieldVector3D<T> u)` Apply a rotation to a vector.
    `FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v)` Compute the cross-product of the instance with another vector.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the cross-product of two vectors.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the cross-product of two vectors.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(FieldVector3D<T> v1, Vector3D v2)` Compute the cross-product of two vectors.
    `static <T extends RealFieldElement<T>> FieldVector3D<T>` | FieldVector3D.`crossProduct(Vector3D v1, FieldVector3D<T> v2)` Compute the cross-product of two vectors.
    `T` | FieldVector3D.`distance(FieldVector3D<T> v)` Compute the distance between the instance and another vector according to the L2 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L2 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L2 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance(FieldVector3D<T> v1, Vector3D v2)` Compute the distance between two vectors according to the L2 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance(Vector3D v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L2 norm.
    `T` | FieldVector3D.`distance1(FieldVector3D<T> v)` Compute the distance between the instance and another vector according to the L1 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance1(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L1 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance1(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L1 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance1(FieldVector3D<T> v1, Vector3D v2)` Compute the distance between two vectors according to the L1 norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distance1(Vector3D v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L1 norm.
    `T` | FieldVector3D.`distanceInf(FieldVector3D<T> v)` Compute the distance between the instance and another vector according to the L∞ norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceInf(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L∞ norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceInf(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L∞ norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceInf(FieldVector3D<T> v1, Vector3D v2)` Compute the distance between two vectors according to the L∞ norm.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceInf(Vector3D v1, FieldVector3D<T> v2)` Compute the distance between two vectors according to the L∞ norm.
    `T` | FieldVector3D.`distanceSq(FieldVector3D<T> v)` Compute the square of the distance between the instance and another vector.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceSq(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the square of the distance between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceSq(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the square of the distance between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceSq(FieldVector3D<T> v1, Vector3D v2)` Compute the square of the distance between two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`distanceSq(Vector3D v1, FieldVector3D<T> v2)` Compute the square of the distance between two vectors.
    `T` | FieldVector3D.`dotProduct(FieldVector3D<T> v)` Compute the dot-product of the instance and another vector.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`dotProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the dot-product of two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`dotProduct(FieldVector3D<T> v1, FieldVector3D<T> v2)` Compute the dot-product of two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`dotProduct(FieldVector3D<T> v1, Vector3D v2)` Compute the dot-product of two vectors.
    `static <T extends RealFieldElement<T>> T` | FieldVector3D.`dotProduct(Vector3D v1, FieldVector3D<T> v2)` Compute the dot-product of two vectors.
    `FieldVector3D<T>` | FieldVector3D.`subtract(double factor, FieldVector3D<T> v)` Subtract a scaled vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(FieldVector3D<T> v)` Subtract a vector from the instance.
    `FieldVector3D<T>` | FieldVector3D.`subtract(T factor, FieldVector3D<T> v)` Subtract a scaled vector from the instance.

    Constructors in org.apache.commons.math3.geometry.euclidean.threed with parameters of type FieldVector3D
    Constructor and Description
    `FieldRotation(FieldVector3D<T> u, FieldVector3D<T> v)` Build one of the rotations that transform one vector into another one.
    `FieldRotation(FieldVector3D<T> u, FieldVector3D<T> v)` Build one of the rotations that transform one vector into another one.
    `FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)` Build the rotation that transforms a pair of vectors into another pair.
    `FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)` Build the rotation that transforms a pair of vectors into another pair.
    `FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)` Build the rotation that transforms a pair of vectors into another pair.
    `FieldRotation(FieldVector3D<T> u1, FieldVector3D<T> u2, FieldVector3D<T> v1, FieldVector3D<T> v2)` Build the rotation that transforms a pair of vectors into another pair.
    `FieldRotation(FieldVector3D<T> axis, T angle)` Deprecated. as of 3.6, replaced with `FieldRotation.FieldRotation(FieldVector3D, RealFieldElement, RotationConvention)`
    `FieldRotation(FieldVector3D<T> axis, T angle, RotationConvention convention)` Build a rotation from an axis and an angle.
    `FieldVector3D(double a, FieldVector3D<T> u)` Multiplicative constructor Build a vector from another one and a scale factor.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2)` Linear constructor Build a vector from two other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2)` Linear constructor Build a vector from two other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(double a1, FieldVector3D<T> u1, double a2, FieldVector3D<T> u2, double a3, FieldVector3D<T> u3, double a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(T a, FieldVector3D<T> u)` Multiplicative constructor Build a vector from another one and a scale factor.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2)` Linear constructor Build a vector from two other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2)` Linear constructor Build a vector from two other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3)` Linear constructor Build a vector from three other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.
    `FieldVector3D(T a1, FieldVector3D<T> u1, T a2, FieldVector3D<T> u2, T a3, FieldVector3D<T> u3, T a4, FieldVector3D<T> u4)` Linear constructor Build a vector from four other ones and corresponding scale factors.

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