Δ = (-2.1729328416701863, 7.126387887635655)
O = (-1.3173884173818113, 5.370611862256546)
Σ = (0.22790405656462426, 4.7096735149662035)
τρίγωνο1, c, a, b = Polygon(Δ, O, Σ)
Γ = (0.4174715628259398, 7.800575227780124)
E = (0.4174715628259398, 5.300575227780124)
Φ = (2.247951562825941, 5.300575227780124)
τρίγωνο2, f, d, e = Polygon(Γ, E, Φ)
Α = (6.328319638417911, 6.841747156282594)
H = (5.828319638417911, 4.841747156282594)
I = (6.828319638417913, 4.841747156282594)
τρίγωνο4, i, g, h = Polygon(Α, H, I)
Ξ = (4.559611385105725, 7.668994858009151)
K = (2.5458427674842774, 6.040859200353794)
τρίγωνο3, j, k, l, Λ = Polygon(Ξ, K, 3.0)
Χ = (7.4257086169414945, 5.867169168527121)
Ω = (8.925708616941494, 6.86716916852712)
Μ = (9.425708616941495, 4.86716916852712)
τρίγωνο5, c_1, a_1, b_1 = Polygon(Χ, Ω, Μ)
A = Midpoint(K, Ξ)
B = Midpoint(Ξ, Λ)
C = Midpoint(Λ, K)
D = Midpoint(Χ, Ω)
F = Midpoint(Ω, Μ)
G = Midpoint(Μ, Χ)
m = Ray(Ξ, C)
n = Ray(Λ, A)
p = Ray(K, B)
q = Ray(Ω, G)
r = Ray(Χ, F)
s = Ray(Μ, D)
J = Intersect(n, p)
L = Intersect(p, m)
M = Intersect(s, r)
N = Intersect(r, q)
t = AngularBisector(E, Γ, Φ)
d_1 = AngularBisector(Φ, E, Γ)
e_1 = AngularBisector(Γ, Φ, E)
f_1 = AngularBisector(Α, I, H)
g_1 = AngularBisector(H, Α, I)
h_1 = AngularBisector(I, H, Α)
P = Intersect(e_1, d_1)
Q = Intersect(d_1, t)
R = Intersect(f_1, g_1)
S = Intersect(h_1, g_1)